application for xistentia
OOC:
PLAYER NAME: Sam
AGE: 25
CONTACT:
magickal
IC:
CHARACTER NAME: Halcyon
CANON: Original
CANON POINT: A couple of years after his failed revolt
CRAU: No
AGE: 27
BACKGROUND:
POWERS:
At base, Halcyon is like a human at peak physical condition. He can run fast, he's quite strong, and he can hear and see and smell very well. It's when Halcyon enters his 'berseker' state as a Hound that all of this gets amped further up. Using this tires Halcyon out greatly, however, and afterwards takes a great deal of rest and food to recover. He's skilled with guns and blades, as well, and will generally save his Hound state for when he's close to losing.
Strength: as a Hound, Halcyon has the strength to tear through buildings with his bare hands, his teeth, or even his sharpened claws.
Speed: when activated, Halcyon moves at nearly a blur. He wouldn't be faster than Superman or the Flash, but he's quite dexterous and with his heightened speed he's rougher to catch.
Durability: leftover from his godhood, Mother stripped him of his immortality but left his durability. After all, a tank like him would be useless if he could be felled too easily. Bullets, knives, etc, will pierce his skin. He's just able to shake most of these injuries off and keep going until they finally heal. This is only in effect if he's in his Hound mode when hit.
Enhanced healing factor: the larger the wound, the greater his healing enacts. A gift from the Mother of healing originally, larger wounds will heal up within minutes to an hour of the injury. The smaller but more damaging the wound, the more quickly he can heal from it. Bumps, scratches, bruises, unfatal wounds, however, will heal within a day or two rather than so quickly.
Enhanced senses: Halcyon has the ability to see at night much more clearly than most, so long as there's a light source somewhere. His sense of smell is that of a dog's, as is his hearing. Even his sense of test is greater, though touch is dulled to keep him from experiencing pain too much.
STARTING EQUIPMENT:
- the clothes on his back
- the implant in his neck
- a ring from Atria
- a cellphone
- 1 gun (uses energy shots, not bullets)
- 2 daggers
- daemon, Iod.
SAMPLES:
tdm top level ( logs )
tfln ( text )
In-Universe:
EXIT STRATEGY: When his world was attacked by what appeared to be the gods risen again, Halcyon had thought Mother behind it all. He might still think he was right, if not for the fact that portals had opened under the feet of each of his pack members. They had the familiar glow of Mother beckoning the Pack to her, and the familiar inability to refuse her call. Halcyon and his pack had begun to vanish into the light, expecting answers from Mother about what was occurring. Instead, Halcyon arrived in Xistentia.
MORALITY: Previously, Halcyon was lead by the ideal his name inspired. His mother had once been a goddess of such unity and love, that he wanted the world to return to that state. He was guided by the ideal that people are inherently good, and though bad things happen the good is meant to be the balance to that. He's always tried to lead by that example, especially having abilities that can manipulate that fine line so easily. He's never wanted to abuse his abilities in such a way that makes morality whatever he deems it to be, so he's decided he's had to have a moral code to live by just to keep himself in check. However, since the loss of his godling status and the stripping of his titles, Halcyon has been forced into a position he's never wanted to be in before. He's a hunter and an executioner, with no room for his morals. At his heart, his morals still exist. They've just been buried very deep down in himself to make him capable of doing what he's required to do. So while Halcyon may pretend at having no morals, may even act like it, deep down they're still there. He's just unsure of whether his morals can coexist in his current life anymore, and he's afraid of the danger they might bring.
WAR ATTITUDES: Due to the way his current life is, Halcyon finds himself better suited to war and fighting than he did before. His skewed morals as of late make him a near perfect killing machine. And feeling that he's the best person to bear the brunt of that burden, that makes him more willing to volunteer for dangerous things and put himself on the front lines. If only to save others from having to be there, really. He could be talked out of fighting if the chance for negotiations are up. He does find fighting and killing a more quick and straightforward method, though. And will generally offer that option first.
INTIMATE RELATIONSHIPS: Halcyon has had intimate relationships in the past. Due to his status in life, though, it's been hard for him to form any lasting relationships with anyone for any number of reasons in the past. Since then, his status has only gotten worse. Thus, the physical side of an intimate relationship seems easily accessible to him. When it comes to anything deep and emotional, he tends to be at a bit of a loss on how to form a proper connection. He wouldn't be opposed to idea of it, he's just never tried.
COMMUNITY CONTRIBUTIONS: Unfortunately, he's been a bit of a pampered prince all his life. Impractical lessons were taught to him, but the art of farming, building, etc. has all been lost on him. His greatest skill that he can contribute is his hunting skills, followed closely by his ability to fight off most monsters and protect others. Anything beyond that that's really practical, he'd have to learn while in Xist.
PLAYER NAME: Sam
AGE: 25
CONTACT:
IC:
CHARACTER NAME: Halcyon
CANON: Original
CANON POINT: A couple of years after his failed revolt
CRAU: No
AGE: 27
BACKGROUND:
Halcyon was born the son of two of the four gods in his world, one only known as Mother and another called Xia, the god of fate. While the child of a god and a human was called a demi-god, and many demi-gods existed, a child of two gods was called a godling. Demi-gods shared aspects with their god parents, but godlings were nearly full gods in their own right. While demi-gods and godlings were spread across the vast world of Avari, it was Elysium that was deemed the official home of these god children. Humans lived in this towering city as well, but demi-gods and godlings were far more abundant in this home always intended to be a safe haven for the children to live within. Which is likely what made the city the best initial target in the upcoming war.
The war between humans and gods started when the humans in Elysium turned on the gods. While the strife with the gods didn't begin in Elysium, Elysium was the easiest target to bear the weight of humanity's anger. Mother was a smaller god of healing and fertility, her abilities made her unable to stop the massacre that started in her own home. While brief, the Twilight Massacre was bloody and claimed many lives of the demi-gods and godlings. The humans slaughtered the children in their homes and on the streets, killing any one of them within sight that they could find before the other three gods descended on the city. The Twilight Massacre did not end with the arrival of the gods. Instead it shifted, until all humans within the city were killed as punishment for their crimes.
Made into martyrs, the rest of the world began to revolt. The children of the gods were the easiest targets. They were quick to find them and slaughter them before the children realized what was coming for them. They did not go quietly once they knew, though, and many stood to fight alongside their parents against the humans. It was when Xia fell, however, that the tide of battle really changed. No longer did humans openly attack the children, but instead quietly planned and strategized to kill the remaining gods. Leaving the easiest god for last, the humans finally came for Mother in the broken city of Elysium. The humans greatly underestimated Mother, however. The first god, the creator of all, Mother had stolen the essences of her fallen brethren to give herself strength. No human survived the assault on Mother.
It took Mother little time to cow the humans under her rule. Where once Mother had been a loving goddess, she was now given the name of Mad Mother. No one was safe under rule, barely the demi-gods survived. Mother placed godlings in seats of power, ruling the five nations of Avari beneath her. When Halcyon, her direct child, came of age, he was given his own nation to rule.
However, Halcyon had grown up watching the way the world had turned from a place of light to one of suffering and torment under his mother's rule as he'd grown. While he ruled his city easily at the age of 18, able to use his voice to calm or anger anyone to his desire, he spent a great deal of time preparing for the day when he could truly serve his people and set them free from his mother's rule.
It was 7 years later that Halcyon enacted a plan with a group of rebels in his own nation. He struck at the heart of mother, using his godhood in an attempt to unseat her and kill her. Unfortunately, with the power of four gods in her Mother was not so easily dealt with. The rebels were killed, and Halcyon was punished for his part in the uprising. Stripped of his godhood, Halcyon was reduced to a demi-god. Though not in the same capacity. His power had been taken along with his voice, and instead he was gifted with new powers that made him wild and powerful.
Made into a Hound, Halcyon's new life was at the end of a short leash serving his mother. Mother kept a group of demi-gods, reshaped in her will so that they were just barely above their base instincts. The Hounds hunted out all of Mother's enemies, dismantling them with sheer brutality. For two years, Halcyon has lived this life with no clear end in sight.
POWERS:
At base, Halcyon is like a human at peak physical condition. He can run fast, he's quite strong, and he can hear and see and smell very well. It's when Halcyon enters his 'berseker' state as a Hound that all of this gets amped further up. Using this tires Halcyon out greatly, however, and afterwards takes a great deal of rest and food to recover. He's skilled with guns and blades, as well, and will generally save his Hound state for when he's close to losing.
STARTING EQUIPMENT:
- the clothes on his back
- the implant in his neck
- a ring from Atria
- a cellphone
- 1 gun (uses energy shots, not bullets)
- 2 daggers
- daemon, Iod.
SAMPLES:
tdm top level ( logs )
tfln ( text )
In-Universe:
EXIT STRATEGY: When his world was attacked by what appeared to be the gods risen again, Halcyon had thought Mother behind it all. He might still think he was right, if not for the fact that portals had opened under the feet of each of his pack members. They had the familiar glow of Mother beckoning the Pack to her, and the familiar inability to refuse her call. Halcyon and his pack had begun to vanish into the light, expecting answers from Mother about what was occurring. Instead, Halcyon arrived in Xistentia.
MORALITY: Previously, Halcyon was lead by the ideal his name inspired. His mother had once been a goddess of such unity and love, that he wanted the world to return to that state. He was guided by the ideal that people are inherently good, and though bad things happen the good is meant to be the balance to that. He's always tried to lead by that example, especially having abilities that can manipulate that fine line so easily. He's never wanted to abuse his abilities in such a way that makes morality whatever he deems it to be, so he's decided he's had to have a moral code to live by just to keep himself in check. However, since the loss of his godling status and the stripping of his titles, Halcyon has been forced into a position he's never wanted to be in before. He's a hunter and an executioner, with no room for his morals. At his heart, his morals still exist. They've just been buried very deep down in himself to make him capable of doing what he's required to do. So while Halcyon may pretend at having no morals, may even act like it, deep down they're still there. He's just unsure of whether his morals can coexist in his current life anymore, and he's afraid of the danger they might bring.
WAR ATTITUDES: Due to the way his current life is, Halcyon finds himself better suited to war and fighting than he did before. His skewed morals as of late make him a near perfect killing machine. And feeling that he's the best person to bear the brunt of that burden, that makes him more willing to volunteer for dangerous things and put himself on the front lines. If only to save others from having to be there, really. He could be talked out of fighting if the chance for negotiations are up. He does find fighting and killing a more quick and straightforward method, though. And will generally offer that option first.
INTIMATE RELATIONSHIPS: Halcyon has had intimate relationships in the past. Due to his status in life, though, it's been hard for him to form any lasting relationships with anyone for any number of reasons in the past. Since then, his status has only gotten worse. Thus, the physical side of an intimate relationship seems easily accessible to him. When it comes to anything deep and emotional, he tends to be at a bit of a loss on how to form a proper connection. He wouldn't be opposed to idea of it, he's just never tried.
COMMUNITY CONTRIBUTIONS: Unfortunately, he's been a bit of a pampered prince all his life. Impractical lessons were taught to him, but the art of farming, building, etc. has all been lost on him. His greatest skill that he can contribute is his hunting skills, followed closely by his ability to fight off most monsters and protect others. Anything beyond that that's really practical, he'd have to learn while in Xist.